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[인터넷전자상거래연구]23권6호_19 정지희.pdf (541.2K)

Effects of Metaverse Experience Factors(4Es) 


on Perceived Usefulness, Perceived Enjoyment, and Intention to Use

 


Jihee Jung 



Key Words : Metaverse, Entertainment Experience, Educational Experience, Escapist Experience, 


Esthetic Experience, Perceived Usefulness, Perceived Enjoyment, Intention to Use